
Dive into gaming's business evolution with "One Up" - the industry bible praised by Tencent's Ben Feder as "required reading." Van Dreunen reveals how three transformative eras reshaped entertainment, making this the essential playbook for understanding why games now dominate modern media.
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지식을 흥미롭고 예시가 풍부한 인사이트로 전환
핵심 아이디어를 빠르게 캡처하여 신속하게 학습
재미있고 매력적인 방식으로 책을 즐기세요
In 2018, something strange happened on daytime television. Tyler "Ninja" Blevins, a 27-year-old professional gamer with electric blue hair, sat across from Ellen DeGeneres explaining how he'd just played Fortnite with Drake in front of 600,000 live viewers-and made millions doing it. Ellen looked genuinely confused. "So people watch you play video games?" she asked, her tone suggesting she'd just discovered a new species. Traditional media executives shared her bewilderment, but Ninja's appearance marked something profound: gaming had evolved from basement hobby to cultural juggernaut, generating more revenue than Hollywood and music combined. Yet despite this meteoric rise, the business machinery powering this transformation remains remarkably misunderstood-even by many inside the industry itself. Gaming suffers from a peculiar blind spot. Wall Street analysts dismiss it as kids' stuff. Meanwhile, industry insiders often romanticize creative purity, resisting business analysis as if profit and artistry can't coexist. This mutual misunderstanding has left even billion-dollar investors surprisingly ignorant about how gaming actually works. Consider the carefully crafted myth of the lone genius developer-a narrative deliberately manufactured by Trip Hawkins at Electronic Arts in the 1980s through his "Can a Computer Make You Cry?" campaign. By positioning game designers as auteurs like film directors, EA created compelling marketing. But this story obscures a messier reality: even celebrated indie creators rely heavily on publishing deals, marketing expertise, and financial backing. Super Mario didn't emerge purely from Shigeru Miyamoto's imagination-it resulted from navigating technological constraints, market timing, and Nintendo's strategic business decisions. Companies like Valve, Supercell, and Nintendo succeeded through sophisticated platform control, data-driven design, and innovative distribution as much as creative brilliance. The industry's self-imposed divide between "creative" and "business" people has become counterproductive. Financial limitations aren't creativity's enemy-they're design challenges, like screen size or processing power.
One Up의 핵심 아이디어를 이해하기 쉬운 포인트로 분해하여 혁신적인 팀이 어떻게 창조하고, 협력하고, 성장하는지 이해합니다.
One Up을 빠른 기억 단서로 압축하여 솔직함, 팀워크, 창의적 회복력의 핵심 원칙을 강조합니다.

생생한 스토리텔링을 통해 One Up을 경험하고, 혁신 교훈을 기억에 남고 적용할 수 있는 순간으로 바꿉니다.
무엇이든 물어보고, 목소리를 선택하고, 진정으로 공감되는 인사이트를 함께 만들어보세요.

샌프란시스코에서 컬럼비아 대학교 동문들이 만들었습니다
"Instead of endless scrolling, I just hit play on BeFreed. It saves me so much time."
"I never knew where to start with nonfiction—BeFreed’s book lists turned into podcasts gave me a clear path."
"Perfect balance between learning and entertainment. Finished ‘Thinking, Fast and Slow’ on my commute this week."
"Crazy how much I learned while walking the dog. BeFreed = small habits → big gains."
"Reading used to feel like a chore. Now it’s just part of my lifestyle."
"Feels effortless compared to reading. I’ve finished 6 books this month already."
"BeFreed turned my guilty doomscrolling into something that feels productive and inspiring."
"BeFreed turned my commute into learning time. 20-min podcasts are perfect for finishing books I never had time for."
"BeFreed replaced my podcast queue. Imagine Spotify for books — that’s it. 🙌"
"It is great for me to learn something from the book without reading it."
"The themed book list podcasts help me connect ideas across authors—like a guided audio journey."
"Makes me feel smarter every time before going to work"
샌프란시스코에서 컬럼비아 대학교 동문들이 만들었습니다

One Up 요약을 무료 PDF 또는 EPUB으로 받으세요. 인쇄하거나 오프라인에서 언제든 읽을 수 있습니다.