
Jason Schreier is an American journalist and author who covers the video game industry, especially game development, workplace culture, and studio management. A reporter for Bloomberg News and formerly Kotaku, he wrote Blood, Sweat, and Pixels, Press Reset, and Play Nice, and is widely known for influential investigative reporting on major game studios.
Jason Schreier built his career by treating video games not as sealed entertainment products but as workplaces, industries, and human stories. Educated at New York University, he moved from freelance game writing into a prominent editorial role at Kotaku, where he became known for deeply reported stories on troubled productions, management failures, and the culture of crunch that often sat behind glossy marketing campaigns. That emphasis on process rather than hype marked the first major turning point in his career: it made him widely known for reporting that asked how games were built, delayed, or broken behind the scenes. In 2020, after years at Kotaku, he moved to Bloomberg News, a shift that placed his reporting inside a larger business and technology frame and expanded his audience beyond specialist gaming readers. ((https://www.linkedin.com/in/jasonschreier))
"Jason Schreier is a huge fan of video games, and his enthusiasm is contagious"
— Booklist
"Jason Schreier’s comprehensive history of Blizzard Entertainment offers a completely enthralling look"
— Ben Mezrich
"Jason Schreier’s outstandingly researched book ... reveals how an industry titan was born"
— Simon Parkin
"Jason Schreier takes the reader through three decades of incredible highs and appalling lows"
— AV Club
"Jason Schreier's Play Nice is a riveting chronicle of one of gaming's most iconic companies"
— Bradley Hope
"Jason Schreier is the closest thing video games have to David Grann"
— Tom Bissell
"Jason Schreier has delivered a masterful narrative that shows how the industry really works"
— Christopher Leonard
"Jason Schreier's PLAY NICE is a gripping narrative ... the evolution of the entire video game industry"
— Kyle Chayka
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