
Ever wonder why some games captivate while others bore? Legendary designer Raph Koster reveals the psychology behind fun, arguing games are actually learning machines. This industry bible, beloved by creators of Ultima Online and Star Wars Galaxies, will forever change how you experience play.
通过作者的声音感受这本书
将知识转化为引人入胜、富含实例的见解
快速捕捉核心观点,高效学习
以有趣互动的方式享受这本书
What if I told you that every time you've felt guilty about spending hours on a game, you were actually doing exactly what your brain was designed to do? That the satisfaction of finally beating that impossible level isn't just entertainment-it's the same neurochemical reward your ancestors got from learning to hunt or avoid predators? Games aren't just mindless diversions. They're sophisticated learning machines that hijack one of our brain's most fundamental drives: the hunger for patterns. This insight forms the foundation of Raph Koster's revolutionary work, which has become essential reading not just for game designers, but for educators, psychologists, and anyone curious about what makes us tick. When Will Wright-creator of SimCity and The Sims-calls someone "a courageous explorer and a diligent mapmaker" of ideas, you know you're dealing with something special. And what Koster mapped is nothing less than the architecture of human enjoyment itself.
将《A Theory of Fun for Game Design》的核心观点拆解为易于理解的要点,了解创新团队如何创造、协作和成长。
将《A Theory of Fun for Game Design》提炼为快速记忆要点,突出坦诚、团队合作和创造力的关键原则。

通过生动的故事体验《A Theory of Fun for Game Design》,将创新经验转化为令人难忘且可应用的精彩时刻。
随心提问,选择声音,共同创造真正与你产生共鸣的见解。

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