
In Gabrielle Zevin's gaming-world masterpiece, two brilliant friends create virtual worlds while navigating their complex reality. John Green called it "utterly brilliant" - this #1 bestseller exploring friendship, identity, and love across thirty years became Fallon's Book Club pick and sparked a 25-bidder film rights war.
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In a hospital game room in 1986, two children find refuge in Oregon Trail. Eleven-year-old Sadie visits her sister battling leukemia, while Sam recovers from a devastating foot injury. Between pixelated deaths from dysentery and snake bites, something extraordinary happens - a friendship forms through play, creating a language that will define their lives for decades to come. When they reconnect by chance years later in a Boston subway station - Sam spotting Sadie struggling with a Magic Eye poster - they resume their conversation as if the years between never existed. This chance reunion ignites one of the most profound creative partnerships in gaming history, one that will produce worlds where players can find what the creators themselves are seeking: meaning, connection, and the chance to start again when life deals its cruelest blows.
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Создано выпускниками Колумбийского университета в Сан-Франциско
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Создано выпускниками Колумбийского университета в Сан-Франциско

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