
The web usability bible that's sold 700,000+ copies in 15 languages. Steve Krug's revolutionary approach - "Don't make users think" - transformed digital design forever. Why do industry leaders call this the one UX book everyone should read? Your websites will never be the same.
Steve Krug, bestselling author of Don’t Make Me Think: A Common Sense Approach to Web Usability, is a pioneering user experience (UX) consultant and advocate for intuitive digital design. His seminal work, a cornerstone in web usability literature, distills complex UX principles into accessible, actionable guidance for creating user-friendly interfaces.
With over 25 years of experience, Krug has advised major clients like Apple, NPR, and the International Monetary Fund through his firm Advanced Common Sense, blending practical insights with humor.
The third edition of Don’t Make Me Think (2014) expands on mobile usability and reaffirms its status as a go-to resource for designers and developers. Krug’s follow-up, Rocket Surgery Made Easy, offers a hands-on guide to DIY usability testing, cementing his reputation as a leader in pragmatic UX education. His books, praised for their clarity and wit, have collectively sold over 700,000 copies worldwide and are widely used in tech curricula and professional training programs.
Don't Make Me Think, Revisited is a user-centric guide to web and mobile usability, emphasizing intuitive design that minimizes cognitive effort. Steve Krug’s core principle—“Don’t make me think!”—advocates for self-evident interfaces, clear navigation, and eliminating unnecessary complexity. The book blends practical advice with humor, covering usability testing, information hierarchy, and common design pitfalls, making it accessible for both beginners and experienced professionals.
This book is essential for UX designers, web developers, product managers, and marketers involved in digital product creation. It’s equally valuable for entrepreneurs or content creators seeking to improve user experience. Krug’s straightforward style makes it ideal for anyone new to UX principles or teams aiming to align on usability best practices.
Yes. With over 700,000 copies sold globally and translations in 15 languages, it’s a foundational UX resource. Readers praise its actionable insights, concise format (readable in a few hours), and real-world examples. The 2014 update includes mobile usability, ensuring relevance for modern design challenges.
Krug emphasizes consistent navigation menus, breadcrumb trails, and clear page names to reduce confusion. He advises using conventions users already understand (e.g., underlined links for clickability) and avoiding “mystery meat” navigation. Visual hierarchies should guide attention to primary tasks, while redundant links help users recover from errors.
Some experts argue it oversimplifies complex UX challenges or lacks depth on advanced topics like accessibility. However, most praise it as an essential primer—its brevity and focus on fundamentals make it widely accessible, albeit not exhaustive.
Usability principles remain rooted in human psychology, which evolves slowly. The book’s emphasis on mobile design, iterative testing, and prioritizing user needs aligns with 2025 trends like AI-driven interfaces and voice navigation. Updated examples ensure applicability to modern tech landscapes.
Unlike theoretical textbooks, Krug’s guide prioritizes actionable, jargon-free advice. It’s shorter than Norman’s The Design of Everyday Things but complements deeper dives like NN/g’s reports. Ideal for quick onboarding or resolving team disagreements about design choices.
Coined by Herbert Simon, satisficing describes users settling for the first adequate solution rather than seeking optimal paths. Krug advises designing for this behavior by making critical tasks easy to complete quickly, reducing decision fatigue.
저자의 목소리로 책을 느껴보세요
지식을 흥미롭고 예시가 풍부한 인사이트로 전환
핵심 아이디어를 빠르게 캡처하여 신속하게 학습
재미있고 매력적인 방식으로 책을 즐기세요
Good design shouldn't make users think.
Users don't read pages; they scan them.
We're all cognitive misers.
Users don't look for optimal solutions but grab the first reasonable option.
Every question mark in the user's mind adds to their cognitive workload.
Don't Make Me Think의 핵심 아이디어를 이해하기 쉬운 포인트로 분해하여 혁신적인 팀이 어떻게 창조하고, 협력하고, 성장하는지 이해합니다.
Don't Make Me Think을 빠른 기억 단서로 압축하여 솔직함, 팀워크, 창의적 회복력의 핵심 원칙을 강조합니다.

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"It is great for me to learn something from the book without reading it."
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"Makes me feel smarter every time before going to work"
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Have you ever landed on a website and felt completely lost? You're staring at the screen, cursor hovering uncertainly, trying to figure out where to click, what's important, or even what the site actually does. That moment of confusion-that mental pause-is precisely what destroys user experience. And it happens millions of times every day across the web. Here's the uncomfortable truth: most websites are designed like elaborate puzzles that users must solve before they can accomplish anything. But users don't visit websites to solve puzzles. They come with goals-find information, buy something, contact someone-and every second spent deciphering your interface is a second closer to them leaving. The web is littered with abandoned shopping carts, half-filled forms, and frustrated users who simply gave up because thinking felt like too much work. This isn't about dumbing things down or treating users like they're unintelligent. It's about respecting the fundamental reality of how humans interact with technology. We're all cognitive misers, conserving mental energy whenever possible. When faced with a confusing interface, we don't carefully analyze all options-we scan quickly, click on whatever seems close enough, and hope for the best. Understanding this behavior changes everything about how we should design digital experiences.