
Ever wonder why some games captivate while others bore? Legendary designer Raph Koster reveals the psychology behind fun, arguing games are actually learning machines. This industry bible, beloved by creators of Ultima Online and Star Wars Galaxies, will forever change how you experience play.
著者の声を通じて本を感じる
知識を魅力的で例が豊富な洞察に変換
キーアイデアを瞬時にキャプチャして素早く学習
楽しく魅力的な方法で本を楽しむ
What if I told you that every time you've felt guilty about spending hours on a game, you were actually doing exactly what your brain was designed to do? That the satisfaction of finally beating that impossible level isn't just entertainment-it's the same neurochemical reward your ancestors got from learning to hunt or avoid predators? Games aren't just mindless diversions. They're sophisticated learning machines that hijack one of our brain's most fundamental drives: the hunger for patterns. This insight forms the foundation of Raph Koster's revolutionary work, which has become essential reading not just for game designers, but for educators, psychologists, and anyone curious about what makes us tick. When Will Wright-creator of SimCity and The Sims-calls someone "a courageous explorer and a diligent mapmaker" of ideas, you know you're dealing with something special. And what Koster mapped is nothing less than the architecture of human enjoyment itself.
『A Theory of Fun for Game Design』の核心的なアイデアを分かりやすいポイントに分解し、革新的なチームがどのように創造、協力、成長するかを理解します。
『A Theory of Fun for Game Design』を素早い記憶のヒントに凝縮し、率直さ、チームワーク、創造的な回復力の主要原則を強調します。

鮮やかなストーリーテリングを通じて『A Theory of Fun for Game Design』を体験し、イノベーションのレッスンを記憶に残り、応用できる瞬間に変えます。
何でも質問し、声を選び、本当にあなたに響く洞察を一緒に作り出しましょう。

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