
Stephen King's first novel predated The Hunger Games by 40 years. In this dystopian nightmare, teenagers walk until they die. Frank Darabont bought film rights, calling it "unflinchingly raw." What would you sacrifice to survive America's deadliest game?
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Imagine a competition where the only rule is to keep walking-at least four miles per hour, without stopping-until 99 of the 100 teenage contestants are dead. This is the chilling premise of The Long Walk, set in an alternate America ruled by a totalitarian government and the enigmatic Major. In this dystopian reality, slowing down earns you a warning, and after three warnings comes your "ticket"-execution by the armed soldiers monitoring the event. The prize for the last walker standing? Anything they want for the rest of their life. The story follows Ray Garraty, a sixteen-year-old from Maine who inexplicably volunteers despite having witnessed the Walk's horrors as a child. As the competition begins, Garraty forms connections with several others, including the cynical but likable Peter McVries, friendly Art Baker, and the mysterious Stebbins who keeps to himself. Their journey will test not just physical endurance but the very limits of humanity itself.
Scomponi le idee chiave di The Long Walk in punti facili da capire per comprendere come i team innovativi creano, collaborano e crescono.
Distilla The Long Walk in rapidi promemoria che evidenziano i principi chiave di franchezza, lavoro di squadra e resilienza creativa.

Vivi The Long Walk attraverso narrazioni vivide che trasformano le lezioni di innovazione in momenti che ricorderai e applicherai.
Chiedi qualsiasi cosa, scegli la voce e co-crea spunti che risuonino davvero con te.

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Creato da alumni della Columbia University a San Francisco

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