Explore the history of Tennis for Two, the first video game created by William Higinbotham at Brookhaven National Laboratory using a Donner Model 30 analog computer.

The 'video game' didn't start in a Silicon Valley garage—it started as a way to make a cold, scientific world feel a little more human by turning a missile trajectory into a tennis match.
History and technical origins of the earliest video game lab experiments, specifically focusing on Tennis for Two (1958) and similar non-commercial prototypes.





![HUTSPIEL [1955] – Arcade Idea](https://d1y2du6z1jfm9e.cloudfront.net/assets/podcast/purple.png)

Tennis for Two is widely considered one of the first examples of interactive entertainment and the history of video games. It was created in 1958 by physicist William Higinbotham at the Brookhaven National Laboratory in New York. Unlike modern digital games, this early experiment was built using a Donner Model 30 analog computer and equipment originally designed for atomic physics research and military calculations.
The game was developed at the Brookhaven National Laboratory, a high-security nuclear research facility. On October 18, 1958, hundreds of visitors, including many high school students, lined up at the lab to experience the game. This event marked a significant shift in the use of laboratory technology, moving from serious atomic research to public demonstrations of interactive fun and joy.
William Higinbotham designed the game to show the public that science and technology had relevance for society beyond abstract equations or destruction. At a time when computers were viewed as cold, intimidating machines used for calculating missile paths or atomic fallout, Higinbotham used his expertise in physics to prove that these powerful tools could also be used to create something enjoyable and engaging for the community.
Creado por exalumnos de la Universidad de Columbia en San Francisco
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Creado por exalumnos de la Universidad de Columbia en San Francisco
