
Monopoly wasn't invented by Charles Darrow, but by feminist Lizzie Magie to critique wealth inequality. This riveting expose uncovers corporate deception, legal battles, and how America's favorite board game became a battleground for intellectual property - praised by Erik Larson as "a must read."
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What if the board game sitting in your closet, the one that's sparked countless family arguments and taught you to build hotels on Boardwalk, was actually designed to warn you against everything it seems to celebrate? In 1973, when economics professor Ralph Anspach's young son asked why monopolies could be fun in a game but bad in real life, he stumbled onto one of corporate America's best-kept secrets. Monopoly-played by over a billion people and sitting in one-third of American homes-wasn't invented by an unemployed salesman during the Great Depression, as Parker Brothers claimed for decades. Instead, it emerged from the mind of a progressive woman who wanted to expose capitalism's dangers, not glorify them. The real story involves stolen ideas, buried competitors, and a legal battle that would expose how the game itself became the very monopoly it was meant to critique.
Desglosa las ideas clave de The Monopolists en puntos fáciles de entender para comprender cómo los equipos innovadores crean, colaboran y crecen.
Destila The Monopolists en pistas de memoria rápidas que resaltan los principios clave de franqueza, trabajo en equipo y resiliencia creativa.

Experimenta The Monopolists a través de narraciones vívidas que convierten las lecciones de innovación en momentos que recordarás y aplicarás.
Pregunta lo que quieras, elige la voz y co-crea ideas que realmente resuenen contigo.

Creado por exalumnos de la Universidad de Columbia en San Francisco
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Creado por exalumnos de la Universidad de Columbia en San Francisco

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