One Up book cover

One Up by Joost van Dreunen Summary

One Up
Joost van Dreunen
Business
Entrepreneurship
Technology
Overview
Key Takeaways
Author
FAQs

Overview of One Up

Dive into gaming's business evolution with "One Up" - the industry bible praised by Tencent's Ben Feder as "required reading." Van Dreunen reveals how three transformative eras reshaped entertainment, making this the essential playbook for understanding why games now dominate modern media.

Key Takeaways from One Up

  1. Van Dreunen links gaming success to merging creative vision with scalable business models
  2. Free-to-play games monetized through vanity items became mobile gaming's billion-dollar blueprint
  3. Supercell's "failure-friendly cell structure" proves small teams drive faster innovation cycles
  4. Tencent's username monetization strategy pioneered today's digital goods economy in gaming
  5. Gaming companies must treat business model design as creatively as game development
  6. Ads will surpass in-app purchases as gaming's primary revenue source by 2025
  7. Platform holders control market access - the ultimate power move in gaming ecosystems
  8. Mobile gaming growth exploded by solving distribution not just product development
  9. Van Dreunen's data shows hit games balance artistic risk with monetization safety
  10. The "complement commodity" strategy turns competitors into audience acquisition channels
  11. Live service models require constant creativity in both content and commerce
  12. Gaming's future lies in service-based experiences not standalone product releases

Overview of its author - Joost van Dreunen

Joost van Dreunen is the author of One Up: Creativity, Competition, and the Global Business of Video Games and a leading authority on the intersection of gaming, business, and technology.

A Columbia University PhD and adjunct professor at NYU Stern School of Business, van Dreunen leverages over two decades of industry experience, including co-founding and leading market research firm SuperData Research (acquired by Nielsen in 2018).

His book blends empirical analysis with case studies of giants like Epic Games and Tencent, exploring how creativity and strategy shaped the $200 billion gaming industry. Van Dreunen amplifies his expertise through SuperJoost Playlist, a weekly newsletter dissecting trends in gaming and entertainment, and advises funds and startups via his consultancy and investment roles.

Praised by Wedbush Securities’ Michael Pachter as “a must-read for anyone interested in the games business,” One Up has become essential reading for investors and executives navigating the evolving digital entertainment landscape.

Common FAQs of One Up

What is One Up: Creativity, Competition, and the Global Business of Video Games about?

One Up analyzes how the $200B video game industry evolved from niche hobby to mainstream entertainment. Joost van Dreunen combines 30+ years of industry data and case studies (Activision Blizzard, Epic Games, Tencent) to show how creativity in business strategy—like digital distribution and free-to-play models—matches the innovation seen in game design.

Who should read One Up by Joost van Dreunen?

Investors, game developers, and business strategists in tech or entertainment will benefit most. The book offers actionable insights for navigating trends like live streaming and esports, making it valuable for professionals seeking growth opportunities in interactive media.

Is One Up worth reading for gaming industry insights?

Yes—it’s a data-driven guide praised for explaining inflection points in gaming history, from mobile gaming’s rise to platform wars. Reviewers highlight its relevance for understanding tech’s broader business landscape, calling it “required reading” for industry professionals.

What case studies does One Up include?

The book examines 200+ companies, with detailed analyses of Fortnite’s live-service model, Minecraft’s acquisition by Microsoft, and Pokémon GO’s AR success. Other cases explore Tencent’s global expansion and Valve’s Steam platform dominance.

How does One Up explain the success of free-to-play games?

Van Dreunen argues free-to-play titles like League of Legends thrive by prioritizing player retention over upfront sales. The model leverages microtransactions and seasonal updates, creating recurring revenue streams that outpace traditional game sales.

What frameworks does Joost van Dreunen propose for gaming companies?

The book emphasizes “bundling/unbundling” strategies—e.g., Xbox Game Pass reinventing content distribution. It also analyzes how companies balance creative risk (e.g., indie innovations) with scalable monetization (e.g., battle passes).

How does One Up critique traditional business strategies?

Van Dreunen shows how conventional approaches fail in gaming’s fast-paced market. For example, he contrasts Nintendo’s hardware-centric model with Epic Games’ cross-platform ecosystem, demonstrating adaptability’s role in survival.

What role does data play in One Up’s analysis?

The author uses 30+ years of sales, player engagement, and market share data to debunk myths. For instance, he quantifies mobile gaming’s 52% revenue share to explain its dominance over console/PC segments.

How does One Up compare to other gaming industry books?

Unlike anecdotal accounts, One Up offers an empirical, MBA-level analysis of business models. It complements Adrian Hon’s A New History of the Future in 100 Objects by focusing on economic drivers over cultural impact.

What criticisms exist about One Up?

Some readers note its dense data may overwhelm casual gamers, and it underrepresents indie studios compared to corporate giants. However, these choices reflect its focus on scalable business strategies.

How does One Up address the future of cloud gaming?

Van Dreunen predicts cloud services like Xbox Cloud Gaming will disrupt ownership models, prioritizing access over hardware. He parallels this shift to Netflix’s impact on media consumption, stressing latency and licensing hurdles.

Why is Joost van Dreunen qualified to write One Up?

As NYU Stern professor and ex-CEO of SuperData Research (acquired by Nielsen), van Dreunen combines academic rigor with 20+ years of industry experience advising firms like Tencent and Makers Fund.

What lessons from One Up apply outside gaming?

The book’s insights on user retention (via live services) and platform ecosystems (like Steam) are relevant to app developers, streaming services, and metaverse projects seeking engagement in saturated markets.

How does One Up define “creativity” in business strategy?

Van Dreunen argues creativity isn’t just game design—it’s reimagining monetization (e.g., Fortnite’s cosmetics), distribution (Apple’s App Store), and community-building (Twitch integrations). Case studies show blending these elements drives longevity.

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"I felt too tired to read, but too guilty to scroll. BeFreed's fun podcast pulled me back."

@Chloe, Solo founder, LA
platform
comments12
likes117

"Gonna use this app to clear my tbr list! The podcast mode make it effortless!"

@Moemenn
platform
starstarstarstarstar

"Reading used to feel like a chore. Now it's just part of my lifestyle."

@Erin, NYC
Investment Banking Associate
platform
comments17
thumbsUp254

"It is great for me to learn something from the book without reading it."

@OojasSalunke
platform
starstarstarstarstar

"The flashcards help me actually remember what I read."

@Leo, Law Student, UPenn
platform
comments37
likes483

"I felt too tired to read, but too guilty to scroll. BeFreed's fun podcast pulled me back."

@Chloe, Solo founder, LA
platform
comments12
likes117

"Gonna use this app to clear my tbr list! The podcast mode make it effortless!"

@Moemenn
platform
starstarstarstarstar

"Reading used to feel like a chore. Now it's just part of my lifestyle."

@Erin, NYC
Investment Banking Associate
platform
comments17
thumbsUp254

"It is great for me to learn something from the book without reading it."

@OojasSalunke
platform
starstarstarstarstar

"The flashcards help me actually remember what I read."

@Leo, Law Student, UPenn
platform
comments37
likes483
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