What is
Don't Make Me Think, Revisited by Steve Krug about?
Don't Make Me Think, Revisited is a user-centric guide to web and mobile usability, emphasizing intuitive design that minimizes cognitive effort. Steve Krug’s core principle—“Don’t make me think!”—advocates for self-evident interfaces, clear navigation, and eliminating unnecessary complexity. The book blends practical advice with humor, covering usability testing, information hierarchy, and common design pitfalls, making it accessible for both beginners and experienced professionals.
Who should read
Don't Make Me Think, Revisited?
This book is essential for UX designers, web developers, product managers, and marketers involved in digital product creation. It’s equally valuable for entrepreneurs or content creators seeking to improve user experience. Krug’s straightforward style makes it ideal for anyone new to UX principles or teams aiming to align on usability best practices.
Is
Don't Make Me Think, Revisited worth reading?
Yes. With over 700,000 copies sold globally and translations in 15 languages, it’s a foundational UX resource. Readers praise its actionable insights, concise format (readable in a few hours), and real-world examples. The 2014 update includes mobile usability, ensuring relevance for modern design challenges.
What are the key principles in
Don't Make Me Think, Revisited?
- Krug’s First Law: “Don’t make me think!”—designs should be instantly understandable.
- Satisficing: Users choose “good enough” options rather than optimal paths.
- Usability testing: Regular, low-cost tests with 3–5 users uncover critical issues.
- Billboard design: Prioritize scannable content and clear visual hierarchies.
How does
Don't Make Me Think, Revisited suggest improving web navigation?
Krug emphasizes consistent navigation menus, breadcrumb trails, and clear page names to reduce confusion. He advises using conventions users already understand (e.g., underlined links for clickability) and avoiding “mystery meat” navigation. Visual hierarchies should guide attention to primary tasks, while redundant links help users recover from errors.
What usability testing tips does Steve Krug provide?
- Test early and often, even with small groups (3–5 users).
- Recruit diverse but realistic participants, not just perfect matches.
- Focus on observing behavior, not self-reported preferences.
- Prioritize fixing major issues over debating minor ones.
What are notable quotes from
Don't Make Me Think, Revisited?
- “Don’t make me think!”: The core mantra for reducing cognitive load.
- “Usability is about serving people better by building better products”: Highlights the ethical imperative of user-centered design.
- “The user should never have to wonder if something is clickable”: Stresses clarity in interactive elements.
What are criticisms of
Don't Make Me Think, Revisited?
Some experts argue it oversimplifies complex UX challenges or lacks depth on advanced topics like accessibility. However, most praise it as an essential primer—its brevity and focus on fundamentals make it widely accessible, albeit not exhaustive.
Why is
Don't Make Me Think, Revisited relevant in 2025?
Usability principles remain rooted in human psychology, which evolves slowly. The book’s emphasis on mobile design, iterative testing, and prioritizing user needs aligns with 2025 trends like AI-driven interfaces and voice navigation. Updated examples ensure applicability to modern tech landscapes.
How does
Don't Make Me Think, Revisited compare to other UX books?
Unlike theoretical textbooks, Krug’s guide prioritizes actionable, jargon-free advice. It’s shorter than Norman’s The Design of Everyday Things but complements deeper dives like NN/g’s reports. Ideal for quick onboarding or resolving team disagreements about design choices.
How can I apply
Don't Make Me Think, Revisited to improve my website?
- Audit pages for unnecessary complexity or unclear labels.
- Implement persistent navigation and test button clarity.
- Conduct guerrilla usability tests to identify friction points.
- Use “happy talk” elimination to streamline content.
What does “satisficing” mean in
Don't Make Me Think, Revisited?
Coined by Herbert Simon, satisficing describes users settling for the first adequate solution rather than seeking optimal paths. Krug advises designing for this behavior by making critical tasks easy to complete quickly, reducing decision fatigue.