
《奇境》概述
探索游戏——而非必要性——是如何塑造我们现代世界的。本书被《纽约时报》赞誉为“本身就是一座奇迹之屋”,约翰逊在书中揭示了香料如何引发全球探索,以及玩具如何催生技术革命。究竟是什么看似琐碎的娱乐,正在秘密地改变着未来的创新?
《奇境》核心主题
- play-driven innovation
- history of amusement
- programmable machines
- consumer culture origins
- unintended consequences of leisure
《奇境》经典语录
Play was often involved in conception-and the results have changed our world.
Shopping transformed from necessity to entertainment.
The spice trade fundamentally shaped world history.
Fashion democratized society.
Necessity may mother invention, but play was often involved.
《奇境》主要人物
- The Banu Musa brothersCreators of a programmable hydraulic organ
- Jacques de VaucansonInventor of life-sized automata and textile looms
- Joseph-Marie JacquardInventor who used punch cards to weave silk
- Charles BabbagePolymath who designed the Calculating Engine
- Ada LovelaceMathematician who envisioned programmable music
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