
Dive into the epic corporate showdown that defined 90s gaming culture. "Console Wars" reveals how Tom Kalinske's underdog Sega team battled Nintendo through 200+ insider interviews. Soon to be a Seth Rogen film, it's the business thriller gamers can't stop discussing.
通过作者的声音感受这本书
将知识转化为引人入胜、富含实例的见解
快速捕捉核心观点,高效学习
以有趣互动的方式享受这本书
In 1990, a blue hedgehog with attitude sparked a corporate battle that would transform entertainment forever. When Tom Kalinske took the helm at Sega of America, Nintendo controlled a staggering 90% of the video game market. Their mascot Mario was more recognizable to American children than Mickey Mouse, and the word "Nintendo" had become synonymous with video games themselves. Kalinske, fresh from revitalizing Mattel's Barbie line, was recruited by Sega's enigmatic Japanese president Hayao Nakayama during a family vacation in Hawaii. Initially reluctant, Kalinske was swayed by his five-year-old daughter's encouragement and the impressive technology Sega had developed-particularly the 16-bit Genesis console that technically outperformed Nintendo's aging 8-bit system. The problem wasn't Sega's technology but their approach. They were trying to beat Nintendo at their own game rather than carving a unique identity. Kalinske developed his revolutionary "Four-Point Plan": bundle Sonic the Hedgehog with the Genesis instead of selling it separately, slash the console's price from $189 to $149, create edgy marketing targeting teenagers instead of children, and develop games specifically for American audiences. When he presented this plan to Sega's Japanese board, they were horrified-until Nakayama silenced the room: "Everyone in here thinks you are nuts. But this is why I hired you. You may go ahead with the plan."
将《Console Wars》的核心观点拆解为易于理解的要点,了解创新团队如何创造、协作和成长。
将《Console Wars》提炼为快速记忆要点,突出坦诚、团队合作和创造力的关键原则。

通过生动的故事体验《Console Wars》,将创新经验转化为令人难忘且可应用的精彩时刻。
随心提问,选择声音,共同创造真正与你产生共鸣的见解。

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