Explore how Mythica: The DIY Fantasy Epic built a six-film cinematic universe from a humble Kickstarter campaign to become a legendary indie filmmaking success.

It’s a masterclass in independent filmmaking: use your surroundings, lean into your tropes, and never, ever lose that sense of fun that made you love the genre in the first place.
The evolution and popularity of the Mythica film franchise








Mythica is a six-film indie fantasy saga that successfully built an expansive cinematic universe starting with a modest Kickstarter campaign. Created by Jason Faller and Kynan Griffin in Utah, the series is celebrated for capturing the authentic spirit of a Dungeons & Dragons adventure. It follows the journey of characters starting at Level 1 and evolving into legends, offering a grassroots alternative to big-budget studio franchises.
The Mythica series began its journey through independent crowdfunding rather than traditional Hollywood studio backing. The initial Kickstarter campaign raised exactly ninety-four thousand, two hundred and ninety-four dollars to launch the project. This relatively small budget, which Miles notes is comparable to a single day's catering costs on a major studio set, successfully birthed a decade-long franchise that defies standard industry logic.
Fans and creators describe Mythica as one of the most faithful cinematic representations of a role-playing game experience. The series mirrors the progression of a D&D campaign, where a group of friends starts with no gear and significant challenges before slowly gaining power. It prioritizes the fun and collaborative feeling of tabletop gaming, focusing on the specific tropes and progression found in classic role-playing adventures.
The Mythica cinematic universe was spearheaded by creators Jason Faller and Kynan Griffin. Based in Utah, these filmmakers bypassed the traditional studio system to create an epic fantasy world featuring dragons and necromancers. Their DIY approach to filmmaking has allowed the series to maintain its indie roots while delivering the massive world-ending stakes typically reserved for franchises with hundreds of millions of dollars in development.
Cree par des anciens de Columbia University a San Francisco
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